


I hope this has helped in some way and if you have any thoughts, comments or if I’ve missed something obvious and there is a setting to fix this, please do let me know. In fact I’m not even sure that is what is happening, but given the evidence I think it is a very good possibility. I’m not sure if this is a bug, and Daz should recalculate smoothing and collision using the final render geometry, or if it is the expected functionality. That’s why I decided to make this article. I wasn’t satisfied with this answer though, why would the viewport show no poke through but the final render be riddled with it. When those have been disproven the answer is generally ‘just use a push modifier’. I’ve seen a few posts on the Daz forums about this issue and the general response seems to be that it is either the fault of displacement maps, or smoothing not being turned on.
GEOMETRY EDITOR DAZ STUDIO SERIES
I have now done numerous tests on a render series I am making and this seems to have held true for every single one of them. Setting the viewport sub-division as close as you can to the render sub-division level will mean Daz calculates smoothing and collision on geometry nearer to the final render geometry and so reduces or eliminates poke through. My thoughts are that Daz does not re-do the smoothing and collision calculations using the render sub-division level before doing the render and so if the disparity in geometry is too great you will see poke through. Click on the cog to its right, press ‘Parameter Settings’ and uncheck ‘Use Limits’. To increase viewport sub-division past 3 you may need to unlock the morph. This generally happens when using high sub-division levels, like those needed for HD morphs. This is where I’m not sure about how much is known on this issue. You can also use a Push Modifier Weight Node to paint weight maps if needed, but maybe more on that in a later tutorial. You can then dial it down to the required amount. This will apply the push modifier to your clothing item and dial it to 1. Push ModifierĪ Push Modifier is a relatively simple way to eliminate poke through.Īll you need to do is select the clothing item then go to ‘Edit’ -> ‘Object’ -> ‘Geometry’ -> ‘Add Push Modifier’. This works like a Push Modifier and pushes the entire clothing item outward. If you have a fit helper morph set like SY Clothing Fit Helper for Genesis 8 Female (there is a male one too), then you can use them even when the clothing doesn’t provide a morph.įailing that you can generally find a morph called ‘FBMExpandAll’ on clothing. If the piece of clothing gives you a morph for the specific area the poke through is appearing, even better. The simplest way to be rid of poke through is to use any morphs available on the clothing. Never fear though there are some ways to prevent it, and I have a little theory on an annoying possible issue when using smoothing. Whether that be stockings, tights (pantyhose), a catsuit or something else, a tiny spot of poke through can pull a sigh out of the best of us. Poke Through, or poke-through is the bane of all 3D artists when it comes to using tight fitting clothing.
